
DIMENGUARD
A downloadable Dimenguard for Windows and Linux
You are the Dimenguard, the Dimensional Guard of the Subterranean. The deep is yours to protect, and protecting it means going down into it, floor after floor, clearing the gold while four monsters hunt you through the dark.
Every floor is a brand new dungeon, generated fresh. You never learn a layout, because there isn't one to learn.
The Skeleton lies still until you get close, then wakes and gives chase. The Mind Flayer reads where you're going and cuts you off at the corners. The Dragon charges you down any open hall. The Slime is slow, but it never stops coming, and it boxes you in while the faster monsters close the gap.
Go deep enough and the dungeon pushes back. There are themed bosses, Esmerelda the Mother Dragon, Priscilla the Mother Slime, Millicent the Skeleton Queen, and Cerebella the Elder Brain. There is also a Basilisk that grows longer and hunts you f o r e v e r. See how far down you can get.
Features:
- Randomly generated dungeons. Every floor is a new maze you have never seen, so no two runs play out the same.
- Roguelike blessing and curse drafting, with over 100 to find. Each run becomes its own build.
- Four monsters that each hunt in their own way.
- Four spell orbs: burn and devour, freeze, slow, or banish.
- Perfect clears that double your gold and reward greedy play.
- Themed boss floors and a basilisk that stalks you as you descend.
- Gem veins, two way tunnels, and special challenge floors mixed into the generation.
- Save and resume your run from where you left off.
- Full controller support, Steam Deck included.
| Updated | 20 days ago |
| Status | Released |
| Platforms | Windows, Linux |
| Author | RayMag |
| Genre | Role Playing |
| Made with | Godot |
| Tags | Arcade, Colorful, Dungeons & Dragons, Fantasy, Godot, High Score, Procedural Generation, Roguelike, Singleplayer |
| Average session | A few seconds |
| Content | No generative AI was used |
Purchase
In order to download this Dimenguard you must purchase it at or above the minimum price of $4.99 USD. You will get access to the following files:
Development log
- Dimenguard Launch 1.0.4 "Fall Deeper"35 days ago
- DIMENGUARD 0.4.2 "Hotfix"39 days ago
- DIMENGUARD 0.4.1 "Nat 20's"40 days ago
- DIMENGUARD 0.4.0 "Chests & Mimics"41 days ago
- DIMENGUARD 0.3.1 "Symmetrical Mazes"42 days ago
- DIMENGUARD 0.3.0 "Uniquely Dices"43 days ago
- DIMENGUARD 0.2.6 "DIMENBROTHERS"46 days ago



Comments
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i saw you posted in the godot channel in the gamedev discord, so i figured id give it a try.
sick vibes, an interesting spin on the pacman genre. the art direction, despite being relatively simple, is amazing. i enjoy the roguelike aspect and the clear differentiation between the enemies.
i played 8 runs and made it to floor 4. i really enjoyed playing, but im going to list as many criticisms as i can with the hopes of seeing this game improved, as id like to play more.
- the coin hitboxes feel a little small. there were times when i go down a tunnel and find myself turning back before actually getting the last coin.
- the skeletons were somewhat irritating, sometimes i wouldnt realize where they were before they were awoken.
- similarly, id prefer there to be a line-of-sight feature with the skeletons instead of just a radius.
- the spell durations are a bit hard to track, as i cant really look at the bar while playing, some audio cue would be nice.
- a change in the map generation to prevent long hallways from spawning would be nice (sometimes i had to walk 8 blocks into a hole to get all of the coins).
- some blessings should only appear later in the game, like the basilisk one (maybe this spell can be unlocked once i discover the basilisk? but it felt like it wasted one of my blessing slots)
- sometimes the slime and mindflayer AI felt very similar, but perhaps its just a consequence of my movement patterns?
- being forced to take a curse feels not great. it would be interesting to see some balance related to collecting all coins and bypassing the curse or something. it would be nice to reward players for playing well (despite just money)
again, great job!
These are incredibly helpful and clear, I can just see about all of these being implemented.
Again thanks for your thoughts, best insights so far!
(0.2.5)
Made about 6-7 runs - never made further than the second floor unfortunately. I would suggest you to make the first few levels easier with less enemies and smaller size. Maybe more enemies variety in the future.
Thanks for your feedback, super valuable, I'll try to make levels 1-4 a little easier! (0.1.9)
New update! Now enemies are slower/jailed longer in the first 4 levels :)